A major “casus belli” is a shared border between your client state and them. Post turn 10ish it is impossible to foretell what will happen in a game, so be watchful - especially because your client-states tend to drag you into wars - Even if YOU have a non-aggression treaty with another faction, the AI still will attack client states of yours. In my legendary campaign only Syracuse didn’t declare war on me that early. So in the worst case scenario you may be at war with all of them before Turn 10. If we look again onto the map, we see a much more grim strategic situation: The diplomatic penalty is harsh and at least I got declared by all mentioned factions even earlier. Syracuse is not as likely to declare war as the other three, but it happens too - especially if you are playing as the Barcid Dynasty. But they are not your only problem because also the Gaetuli to the southwest and the Garamantia to the southeast are always tempted to declare war on you or on your client states very soon. Rome always declared war on me within the first ~10 turns. So in Turn 0 your start looks not that bad at all but (at least in difficulties Hard and higher) you will be confronted with a multi-front war very soon: Even though you are NOT at war with Rome, this conflict is inevitably. You have two armies, one in Qart Hadasht and one in Carthago and a fleet between Sicily and Sardinia. You can click the map to go to the interactive map-planer. Your provinces are shown in white, Client States in green and opponents in red. Additionally you have two Client States: Nova Carthago to the west and Lybia to the east of Carthago and you are at war in Hispania with the Turdetani. Their only weakness is their poor starting position, but that's plenty easy to deal with.Carthage has 4 initial provinces: Carthago (Capital of Province Africa), Lilybaeum (Settlement in Magna Greacia), Karalis (Capital of Corsica et Sardinia) and Qart Hadasht (Capital of Cartaginensis). Only three factions actually get them, and they are absolutely a game-breaker if used properly. But more than anything else? Elephants, of all three varieties. You've got tolerable missile troops with the standard Greek Archers, and you've got Scythed Chariots for when you just need to panic a bunch of enemies on open terrain. You've got both Pike Phalanxes and Legionaries, so you can have your pike-wall cake and eat your excellent-siege-troops-and-amazing-reserves too (that metaphor wound up a bit tortured.). Companions are flawless medium cav, and there's nothing wrong with your skirmishers. Good Cavalry? You've got Cataphracts, and there's no such thing as better heavy Cav. Seculids are also excellent because they have simply the best army roster of any faction. They also have the best temples of any Roman faction (+exp and +equipment quality are win, basically) and they get Gladiators before anyone else, if that matters to you. In the late game, you've got the Post-Marius Roman army, which is frankly quite good in all respects. The AI is awful at managing the Greeks, so you should be able to easily rip their Phalanxes apart despite your apallingly weak early-game Roman army. The Brutii have an excellent starting position and early expansion into the Greek Cities, giving them most of the wealthiest territories in the game from very early on. Best factions are either the Brutii or the Seculid Empire.
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